The skill tree is much easier now, its not as difficult to master as it was ind the last game, where ind my opinion you had way too many to choose from. But i find the story interesseting enough, and its a story i would like to play agin. He is just stupid, and i should never have been in the game. Look the game aint that bad, we got 6 or 7 characters, they all work diffrently, and i found them interesseting, eccept from the witch doctor, he really sucks balls. I feel that people also get angry, that the game dont give good enough loot, just because there on hard difficulty, i dont know about that, i only played on normal. All the complains about the loot, is wrong if you ask me. Sometimes you get rare items, that is even better than the rare, but it is up to you, and how you wanna buildt your character to choose if it is better or not. I like that it is not just a game, where you get a legendary armer, and suddenly you cant get anything better than that. Honestly i dont see a problem with it, when i get some new loot in the game, legendary or rare, it makes me go in and look, and really makes me think, which of these fits my character best, do i want more in magic, health, or strength. There is a few things, i dont agree with in the user complains. The game to me, is not that bad, yes its a bit repetitive, and yes the graphics propably arent the best, but it really dont deserve 0-1-2 and 3, there is more in this game. The game to me, is not that bad, yes its a bit I know this game has been out for a long time, but i feel the need to say my opinion. I know this game has been out for a long time, but i feel the need to say my opinion. I would personally be in favor of a few $2.99 downloads that would make the game more entertaining without having to play through the game 4 times, just for the thrill of playing with a fully loaded character. Perhaps an item (think infernal helm) that increases the chances that a drop will be legendary once the nephalem stack is full. A little creativity here would go a long way I don't derive joy from the grind to find a legendary drop. I'm not suggesting that "super legendary" weapons be created by Blizzard for sale (a' la Dead Space). It seems that the console DLC mechanism was a completely missed opportunity.
Somewhere between the auction house of PC fame, and Loot 2.0, there's got to be a fair middle ground that lets people trade money for time if they want to without wrecking the experience. Gamers span a wide range of ages and time for the game. the "I've got 80 hours to go on endless loot runs" folks are still waging war over proper game etiquette. Switching gears, I see the eternal debate over the auction house "cheaters" vs. D3 needs a better fix for this issue either limit the carry capacity of potions more tightly, or do away with the cooldown altogether. But propping up tougher boss battles because of limited healing feels contrived, and the great games in this genre that came before it did not have need of such a construct. Do we really need a 30 second cooldown on potion use? If it were skill based, fair enough. Except for maybe the healing, which is artificially broken. Much like an itch you can't scratch, I can't quite put my finger on it. But, as other reviewers have noted, the game is just waiting for some tweak here and there to make it Blizzard-level fun. I'd expect a better, more fun, total gaming experience from Blizzard. Here's the rub: I'd give that gave a 6.5 or 7. Blizzard's usual attention to details to smooth off the corners, and refine the details clearly set it apart from its $20 counterparts, such as Dungeon Hunter Alliance. D3 does as fine a job on the technical delivery as any of the best from the past. Since the glory days of Baldur's Gate and Champions of Norrath, the landscape for this style RPG on the Playstation has been few are far between. So, after perusing the existing reviews, it should be clear that you're either a fan of this genre, or not. I hope Blizzard's support of the PS3 version will be as tenacious as the PC version. Having said that, for the improvements made, there's some good things, and still some holes that need to be filled. So this review is not a compare/contrast to the PC's evolution of the game. I've read enough about the epistemology of the PC version to know all of the benefits it yielded in the console release. I've read enough about the epistemology of the PC version to know all of the benefits it yielded in the console I'm not a D3 PC player.