Capcom: Infinite is a 2D fighting game in which players compete against each other in tag team combat using characters from both the Marvel Comics and Capcom universes. Capcom originally expected the game to sell two million units however, it missed its sales target, selling approximately one million copies by the end of December 2017. The game also underperformed commercially. The game received mixed to positive reviews critics praised its new gameplay elements, but criticized its presentation, particularly its art direction, and character roster. Infinite was released in September 2017 for PlayStation 4, Xbox One, and Microsoft Windows. The plot follows the heroes of the Marvel and Capcom universes, who must work together to save their merged worlds against a new threat, Ultron Sigma. The game also features a larger emphasis on storytelling, with the series' first cinematic story mode. Capcom games, resulting in several changes to the series' traditional mechanics. Infinite was designed to be more accessible than previous Marvel vs.
Capcom initially lost the use of the Marvel license in 2012, after The Walt Disney Company decided to focus on self-publishing its own gaming titles however, Capcom was able to reacquire the license after Disney dissolved its console publishing division. Infinite was announced during Sony's PlayStation Experience event in December 2016. It also introduces a new gameplay mechanic in the form of the Infinity Stones, which temporarily bestow players with unique abilities and stat boosts depending on the type of stone selected. The series' character-assist moves have been removed instead, the game incorporates a tag-based combo system, which allows players to instantly switch between their two characters to form continuous combos. Infinite features two-on-two fights, as opposed to the three-on-three format used in its preceding titles. Like previous installments, players control characters from both the Marvel Comics and Capcom universes to compete in tag team battles. It is the sixth main entry in the Marvel vs. Capcom: Infinite is a fighting video game developed and published by Capcom. The European PlayStation 3 version was originally scheduled to be released alongside its Xbox 360 counterpart however, an unspecified error delayed its release until October 10, 2012. Capcom Origins was released in North America and Europe on September 25 and 26, 2012. During an interview at San Diego Comic-Con, Neal stated that Capcom had made several improvements to the online capabilities of their games since the release of Street Fighter III: Third Strike Online Edition in 2011 after taking fan feedback into consideration, focusing on the new options to filter matches by ping and region of play. The balance of the characters was deliberately left unchanged in order to remain faithful to the arcade versions. Capcom: Clash of Super Heroes to create the game. According to producer Derek Neal, the developers used the original arcade ROMs from Marvel Super Heroes and Marvel vs.
A playable demo of the game was present during the Evolution Championship Series from July 6–8, 2012, and San Diego Comic-Con International from July 12–15, 2012. Capcom Origins was announced by Capcom on July 5, 2012. Capcom Origins also features in-game challenges which, upon completion, reward points that can be used to unlock bonus content from the "Vault", including concept art, videos, and secret characters.
The matchmaking system allows players to adjust certain settings to narrow down search results, such as establishing ping thresholds and regional preferences. In addition to ranked and player matches, the GGPO-enhanced online mode adds eight-player lobbies, spectator mode, and replay saving. The game includes an arcade mode and a training mode, and high-definition visuals with multiple options available for filters, frames, and scan lines. Capcom Origins is built upon a framework similar to Iron Galaxy Studios' previous title, Street Fighter III: Third Strike Online Edition.